3D PBR (physically based rendering) is a rendering approach that simulates how light interacts with real-world materials.

A 3D product configurator is an interactive application that lets users customize and visualize products in real time.

3D streaming delivers three-dimensional content progressively over a network, so you can start interacting immediately while quality improves over time.

Adaptive streaming is a content delivery method that continuously monitors network conditions and device performance, then selects the best-quality version of content the viewer's connection can handle at any given moment.

Asset optimization transforms production 3D content through geometry simplification, compression, texture optimization, and LOD generation — making assets practical for real-time delivery across web, mobile, and interactive applications.

Technology that overlays interactive digital content onto the real world in real time.

GL Transmission Format (glTF ) is an open standard file format for 3D models and scenes.

A 3D representation method that models scenes as millions of small, semi-transparent “splats” that blend together to form photorealistic environments.

A rendering technique that dynamically adjusts 3D detail based on viewing distance, size, or importance.

Neural radiance fields (NeRF) represent 3D scenes as neural networks trained on photographs or synthetically generated datasets.

Photoreal rendering describes the goal of 3D graphics to produce an image that could plausibly be a photograph.

Pixel streaming renders 3D graphics entirely on remote servers, then encodes the output as video and streams it to the user's device in real-time.

Spatial computing refers to the ability of computers to place digital objects in the real world around you.

A web 3D model viewer takes a 3D asset file and renders it interactively in a web browser.

WebGL (Web Graphics Library) is a JavaScript API that enables web browsers to render interactive 2D and 3D graphics without plugins.