The challenge
When high-quality media gets reviewed remotely, the version most collaborators actually see isn't the one that was meant to be reviewed — it's a compressed screen share, or a downscaled playback their device can handle. Whether it's a healthcare imaging review before a procedure, an architect walking a developer through an unbuilt interior, a brand team signing off on final launch assets, or a creative supervisor approving a VFX shot, the fidelity reviewers see shapes the decisions they make.
That friction grows with interactive 3D. The over-the-shoulder collaboration Presenter delivers for 4K video doesn't yet exist for high-fidelity 3D assets. Bringing 3D into a review session as a true first-class media type — interactive, multi-party, and full-fidelity — has historically forced tradeoffs: producing a web-distributable version of an asset degrades its surface quality, and even then reviewers on constrained devices sit through downloads before they can engage with it.
Meanwhile, headsets and AR-enabled tablets have put 3D-capable hardware into more reviewers' hands than ever, raising the bar on what a remote 3D review should feel like. The gap between what reviewers can now hold in their hands and what existing delivery infrastructure can actually get to them is where high-fidelity 3D review stalls out.
Why Evercast chose Miris
Evercast's goal is to bolster Presenter to bring interactive, high-fidelity 3D into the media-sharing workflow. 3D delivered on the web is a constant balance between visual fidelity and responsive performance, and getting it right is a full-time engineering problem of its own. Partnering with Miris lets Evercast's team stay focused on quality, format compatibility, and the collaboration experience while Miris handles the underlying delivery of 3D — enabling photorealistic 3D delivery to any device.
The technical fit reinforced the partnership. The integration POC preserves low-latency, multi-party interactivity and the shoulder-to-shoulder experience Evercast customers expect. Source assets are streamed rather than downloaded to each participant, which keeps Evercast's content-security model intact. And because Miris uses adaptive streaming without requiring cloud GPU per viewer, the integration scales with Evercast's customer base without the infrastructure and cost overhead of a pixel-streaming approach.
Evercast's engineering team built the POC against the Miris SDK directly — possible because Miris designs its developer experience for platform teams that need full-fidelity 3D streaming inside an existing product surface.
The initial integration for displaying a customer's own Miris assets is pretty straightforward and supports an almost drop-in viewer package with just a few lines, or a more customizable Three.js-based package that can be extended in different ways. Miris offers several options to easily integrate the viewer into web-based apps, and they're also working on more advanced native viewer support. The team was really collaborative and provided a lot of support in asset uploading and processing. They also worked quickly when it came to requested improvements, like performance in VR mode.
— Danila Sidarchuk, Lead Software Engineer, Evercast
How Evercast customers will use Miris
Presenter users expect to fully interact with high-quality media while video conferencing. With Miris infrastructure inside Presenter, teams building animated features will stream 3D assets without glTF proxies inside the review session. Game developers will flip through dozens of assets during build reviews. Architects will walk clients through an unbuilt space in fine detail while nothing is downloaded to the client's device. Brand teams will review CGI assets at the resolution they'll be rendered at, not the resolution that fit through the meeting. Surgical teams will pull up a patient-specific 3D reconstruction during a pre-procedure consult without provisioning a workstation for every participant. And because Presenter accepts both local and remote sources, those assets can be uploaded directly or linked from a connected file provider, fitting the workflows teams already use.
Goals
Evercast and Miris set out to accomplish two goals with the integration. First, simplify the hardware and software requirements for guests who want to join a 3D media review but don't regularly work with the format — they join on their existing device, on the web conferencing tool they use every day, and stream a highly detailed interactive 3D scene. Second, create a delivery layer for 3D creators that feels seamless, with no forced optimization based on the platform they design in or the device they're delivering to — Miris and Presenter will expand support for more upload formats so a spatial stream just works.
Business impact
Once the Miris integration within Presenter is released, Evercast can tell customers that 3D is no longer the media type that requires special handling to prepare for review — it's another immersive experience in Presenter that behaves the way reviewers already expect. The streaming experience looks more like presenting 2D video than working through the tradeoffs of traditional remote 3D review.
The integration also enables a level of participation that one-way streaming structurally cannot. Desktop-style streaming carries a single operator's screen out to passive viewers; Presenter lets every participant manipulate the same scene in the same session.