The challenge
Production has been getting more 3D-native for years. Virtual production scenes, animation hero assets, game cinematics, VFX shots, motion capture rigs, and product visualizations are core production output now, not edge cases. The teams creating that content review it together constantly: directors, producers, art leads, clients, vendors, and stakeholders all need to see the work and weigh in live.
Evercast has supported that review workflow for a decade, with one structural limit when it comes to 3D. The existing 3D pattern inside Evercast is workstation streaming: an artist runs Maya, Unreal Engine, or another DCC tool on their machine, and Evercast pipes the viewport output into the session. The 3D asset never leaves the artist's workstation. Reviewers see a 2D capture of someone else's view, not the asset itself — they cannot rotate, zoom, or inspect on their own. One workstation is locked up for the session, and materials, lighting, and fidelity all depend on a single machine's GPU.
Bringing 3D into a session as a true first-class media type — interactive, multi-party, full-fidelity — had previously forced a tradeoff. Pixel-streaming services required dedicated cloud GPU compute per session. Download-first delivery was slow, version-sensitive, and created a security exposure that Evercast's TPN-certified workflow does not tolerate. Compressing the asset to a web-friendly format stripped out the visual signal teams needed in the first place.
Why Evercast chose Miris
Miris matches the operational bar Evercast is known for: photorealistic streaming rather than compressed glTF proxies; asset delivery without sending the source asset to any participant, preserving Evercast's TPN-certified security model; adaptive streaming with no cloud GPU required per viewer; and low-latency, multi-party interactivity that preserves the shoulder-to-shoulder experience customers pay for.
The integration itself reinforced the fit. Evercast's engineering team built the Miris integration on the public SDK and developer documentation, with effectively no Miris engineering support required — a self-serve build that validates the developer experience Miris designed for.
How Evercast uses Miris
Miris streams photorealistic 3D content into the same live Evercast session where teams already collaborate on dailies, edits, color grades, sound mixes, and workstation captures. 3D content joins the session as a first-class media type rather than a flattened viewport capture from one artist's workstation.
- Stream 3D into the live session. Photorealistic 3D joins the same Evercast session as dailies, edits, and workstation captures — as a first-class media type, not a flattened viewport capture.
- Everyone interacts, not just the artist. Every participant rotates, zooms, and inspects the asset at full fidelity on the device they already have.
- Source never leaves the session. Assets stream without the source ever landing on a reviewer's machine, preserving Evercast's TPN-certified security model.
- No per-viewer GPU. Adaptive streaming needs no cloud GPU per viewer, so cost scales with bandwidth rather than the number of participants.
Results
With Miris integrated, 3D becomes a first-class media type in every Evercast session. Every reviewer interacts with the asset directly rather than watching one artist's viewport, and the artist's workstation is freed from a one-way feed. Costs scale with bandwidth rather than concurrent viewer count, and the source asset never lands on a reviewer's machine — keeping Evercast's TPN-grade security model intact.