Customer stories
Evercast
Playbook × Miris
Customer story

Evercast + Miris: shoulder-to-shoulder 3D review for live production

Evercast is the video collaboration platform behind demanding production workflows in film, television, animation, gaming, advertising, and architecture. It combines 4K, color-accurate streaming, multi-channel surround audio, and integrated conferencing into a single secure workspace, replicating the shoulder-to-shoulder experience of in-person production for teams working remotely.

Customer story graphic
At a glance
Industry
Media & Entertainment
Use case
Live collaborative 3D review for production
Product
Miris SDK
Results

0

Per-viewer GPUs
Adaptive streaming with no cloud GPU compute per session

100%

Full-fidelity 3D
Interactive, multi-party 3D in the live session — not a one-way workstation feed

4K

Color-accurate review
Full-fidelity 3D reviewed alongside Evercast's 4K video

The challenge

Production has been getting more 3D-native for years. Virtual production scenes, animation hero assets, game cinematics, VFX shots, motion capture rigs, and product visualizations are core production output now, not edge cases. The teams creating that content review it together constantly: directors, producers, art leads, clients, vendors, and stakeholders all need to see the work and weigh in live.

Evercast has supported that review workflow for a decade, with one structural limit when it comes to 3D. The existing 3D pattern inside Evercast is workstation streaming: an artist runs Maya, Unreal Engine, or another DCC tool on their machine, and Evercast pipes the viewport output into the session. The 3D asset never leaves the artist's workstation. Reviewers see a 2D capture of someone else's view, not the asset itself — they cannot rotate, zoom, or inspect on their own. One workstation is locked up for the session, and materials, lighting, and fidelity all depend on a single machine's GPU.

Bringing 3D into a session as a true first-class media type — interactive, multi-party, full-fidelity — had previously forced a tradeoff. Pixel-streaming services required dedicated cloud GPU compute per session. Download-first delivery was slow, version-sensitive, and created a security exposure that Evercast's TPN-certified workflow does not tolerate. Compressing the asset to a web-friendly format stripped out the visual signal teams needed in the first place.

Author name, company

Why Evercast chose Miris

Miris matches the operational bar Evercast is known for: photorealistic streaming rather than compressed glTF proxies; asset delivery without sending the source asset to any participant, preserving Evercast's TPN-certified security model; adaptive streaming with no cloud GPU required per viewer; and low-latency, multi-party interactivity that preserves the shoulder-to-shoulder experience customers pay for.

The integration itself reinforced the fit. Evercast's engineering team built the Miris integration on the public SDK and developer documentation, with effectively no Miris engineering support required — a self-serve build that validates the developer experience Miris designed for.

How Evercast uses Miris

Miris streams photorealistic 3D content into the same live Evercast session where teams already collaborate on dailies, edits, color grades, sound mixes, and workstation captures. 3D content joins the session as a first-class media type rather than a flattened viewport capture from one artist's workstation.

  1. Stream 3D into the live session. Photorealistic 3D joins the same Evercast session as dailies, edits, and workstation captures — as a first-class media type, not a flattened viewport capture.
  2. Everyone interacts, not just the artist. Every participant rotates, zooms, and inspects the asset at full fidelity on the device they already have.
  3. Source never leaves the session. Assets stream without the source ever landing on a reviewer's machine, preserving Evercast's TPN-certified security model.
  4. No per-viewer GPU. Adaptive streaming needs no cloud GPU per viewer, so cost scales with bandwidth rather than the number of participants.

Results

With Miris integrated, 3D becomes a first-class media type in every Evercast session. Every reviewer interacts with the asset directly rather than watching one artist's viewport, and the artist's workstation is freed from a one-way feed. Costs scale with bandwidth rather than concurrent viewer count, and the source asset never lands on a reviewer's machine — keeping Evercast's TPN-grade security model intact.

The impact

Interactive 3D, without the tradeoffs

With Miris integrated, 3D becomes a first-class media type in every Evercast session — reviewers interact with the asset directly, workstations return to creative work, cost scales with bandwidth rather than viewer count, and the source never leaves the session, keeping Evercast's TPN-certified security model intact.

Orange arrow icon

3D becomes a first-class media type

3D joins the Evercast session alongside video, audio, files, and workstation streams — interactive and multi-party, not a one-way feed.

Orange arrow icon

Every reviewer interacts directly

Participants rotate, zoom, and inspect the asset themselves instead of watching one artist's viewport.

Orange arrow icon

Workstations return to creative work

The artist's machine is no longer locked to a one-way feed and goes back to production work.

Orange arrow icon

Cost scales with bandwidth

No per-viewer cloud GPU — cost scales with bandwidth rather than concurrent viewer count, preserving Evercast's pricing model.

Customer stories

Read more customer stories

Get started

Sign up for the Miris beta and stream your first 3D asset today.

Join the betaGet a demo